by Matt Brady
webdate: 3/27/98
Writer: Matt Wagner
Penciler/Inker: Matt Wagner
Colorist: Jeromy Cox
Letterer: Sean Konot Kevin Matchstick is just your
average guy. Average meaning the current
reincarnation of the Pendragon, (who's also been
known through time as Arthur) and who fights
supernatural monsters with an enchanted baseball
bat.
The creation of
Matt Wagner, Mage is the classic story of
the hero of myth. But wait - before your eyes get
all glassy like they did in literature class, let's
lay the ground rules. Mage is classic myth all
right, but told in an entirely fresh manner.
"Mage
is an allegory of heroic fiction through the eyes
of everyday, urban Gen X-hood," says Matt
Wagner. "In both the first series and this
one, we deal with a fantasy setting where
legendary heroes from the past are reincarnated
in the persons of everyday guys in ratty T-shirts.
I've taken the ancient myths of the past and
tried to filter them through the consciousness of
people who might be reading comics today. I've
also tried to reinvigorate what made them mythic
in the first place, which was that they appealed
to the contemporary heart, or the everyman, no
matter in what time period they were told."
But the
main thing that makes Mage strike such a strong
chord with fans is the creator's attachment to
his lead character. Sure, other creators will
tell you that they see themselves as Captian
Wonderous, but Mage goes way beyond that. Matt
Wagner is Kevin Matchstick. No, really. Wagner
has publicly stated on many occasions that the
Mage trilogy is autobiographical. But wait - that
doesn't mean Wagner carries around a baseball bat
or fights make-believe creatures.
"The stories
are all allegories," Wagner says. "The
baseball bat is a symbol of my 'power.' I'm not
so far gone that I imagine that I've fought
goblins or ogres on the streets of modern-day
cities, but I've fought those goblins and ogres
in a very metaphorical sense in my own mind as
the various stresses and conflicts that you come
into contact with in everyday life. I tend to
take something that has happened to me, either a
trauma or emotional development, and turn it into
a myth. Again, that's what great myths tend to do
is describe the everyday-ness in all of us."
While this level
of personal attachment is something that you'd
expect to see in an independent comic rather than
an Image superhero-looking book, you shouldn't
wig out over it. Wagner's connection to the book
is a quality that's hard to put your finger on,
but it's there on every page. By basing his lead
character on himself, Wagner puts something
intensely personal into his work, something that
is rarely seen in most comics.
The long and the
short of it is that Kevin is real. For the most
part, he reflects Wagner's easy-going, guy next
door personality, Kevin is extremely human. Like
all of us, he makes wrong decisions, thinks with
his heart rather than is head, and on occasion,
does stuff he just outright knows he shouldn't be
doing.
Along with Kevin,
Wagner bases all the characters in his book on
people he knows or on combinations of a few of
his friends. "People who are close to me and
know the sources of my inspiration get a big kick
it," Wagner says. "But even if you don't
know me, the fact that there are real models for
the characters tends to impart a lot of character
and personality into their behavior, as opposed
to a demographic dossier that makes up many
characters in other books. These are based more
around personalities and the exactitude of their
powers and characters are revealed through their
personalities and actions as opposed to
expository speeches or captions right of the bat."
**BREAK Wagner's approach works and works well.
The book has a richness of character and dead-on
dialogue that you just don't find in other comics
on the shelves today. Also, by spilling his guts
on the page, Wagner has been able to ditch more
than a few personal demons. "It's definitely
therapy," Wagner says. "It's not only
cheaper than going to an office and lying on a
couch, it's more cathartic, because I don't just
talk about what's happened to me. I take what's
happened to me, and create something new and
different out of it, which may be a little
healthier than just rehashing past events."
Enough with the
behind the scenes stuff. Where did all this begin?
It all started way
back in February of 1984. Reagan was in the White
House, Van Halen rocked, and nearly everybody
still used a blow dryer on his or her hair. Enter
Matt Wagner, a young guy just getting into comics
at an equally young comic publisher, Comico. It
was a bold, experimental time for comics
published outside of Marvel and DC. A perfect
time for Mage: The Hero Discovered to hit
the stands.
Announced from the get-go as a 15-issue
limited project, Mage was already experimental in
that it was playing with the relatively new
format of the maxiseries. But Mage: The Hero
Discovered was more than just a maxiseries.
It was a chance to see the development of one of
today's most talented artists. With each episode
of The Hero Discovered, Wagner was more confident
of his writing and his art, so much so that when
it was all said and done with #15, you had
something much different than what you started
with back in #1.
So what's it all
about?
The story started
when Kevin Matchstick, just another urban nobody
met Mirth, the World Mage. Mirth told Kevin a
wondrous story of heroes, destinies and epic
battles, and Kevin bought none of it, but hung
around with Mirth anyway. After a series of
attacks by ferocious supernatural beings, Kevin
gave a bit more credence to Mirth's stories, and
realized that the strange guy just might be onto
something.
Along the way,
Kevin met up with Edsel, his sword bearer from a
former life, and Sean Knight, a public defender
who was actually was a ghost, but just hadn't
realized it yet. Together with Mirth, the three
set out against the forces of the Umbra Sprite,
including Grackleflints (the nastiest of which a
guy named Emil), Red Caps, as well as a ton of
evil beings from the realm of Faerie.
Appropriately enough, the Umbra Sprite was holed
up in the Styx Hotel and Casino (told you it was
mythological!).
The Umbra Sprite
was trying to locate the Fisher King, a being of
incredible power. With the Fisher King's blood,
the Umbra Sprite would be able to cast the world
into an era of darkness that he would rule. In an
epic battle that saw both Edsel and Sean give
their lives for Kevin, Kevin finally (after 13
issues) accepted his destiny as the Pendragon.
Fully realizing his identity and role, Kevin
assaulted the Styx on his own, full of power and
confidence.
Kevin fought
threat after threat in the Styx, but thanks to
the traitorous actions of the Grackleflint Emil,
the Umbra Sprite was already dead. Without the
Umbra Sprite's power to support it, the Styx
collapsed, dispersing the evil within. Mirth and
Kevin hit the road, intent on wiping out the
supernatural evil that they knew was out there.
And then there was
nothing.
Well, okay, not
nothing. There was a four-part Mage back up story
in Wagner's Grendel #16-#19, a story that
showed Kevin and Mirth fighting supernatural
baddies in Paris. But after that story,
appropriately called 'Interlude,' there really
was nothing. **BREAK For 10 years. Not a word
of Mage.
That all changed
with last summer's debut of Mage: The Hero
Defined #1 from Image. Since coming back, we've
caught up with an older and maybe a little
cockier Kevin, still intent on cleaning up the
darkness from the world. Joining him this time
around are Joe Phatt (a speedster), Kirby Hero (your
basic mythological strong guy), and the crazy
Wally Ut, who claims he's Kevin's next Mage.
Together, Kevin,
Joe, and Kirby have battled their way through
threat after threat, and of late, have been
finding themselves drawn northward into Canada.
They're not along in this feeling however, as the
get to Montreal, they find that several other
reincarnated heroes have felt the call as well.
But for what? Ah, but that's the joy of monthly
storytelling - Wagner hasn't let us in on the
secret just yet.
Behind the scenes
is a mystery guy (who bears an uncanny
resemblance to Emil Grackleflint) has been
putting together a golem, basically a human husk
that has to be animated by magical forces. Of
course, as bad guys always do, he's planning
something, and Kevin's death currently tops his
list.
While Mage may
sound like it's top heavy in mythology, well, it
might be, but it's mythology the way it was meant
to be - simple stories of good and evil told in a
manner to keep them real to the everyday reader.
In the course of the series, Wagner will throw
more names of mythological characters at you than
you can shake a stick at, but in a manner than
doesn't overwhelm. Without sounding too high-falootin',
Wagner introduces you to new characters, or
reincarnations of mythological characters in each
issue in a way that makes you curious as to just
who these folks were in the first place. Go on
try it - you'll want to grab a copy of Bullfinch's
Mythology after you've read an issue or two.
So where're things
headed in the series? Following #6's fight with
the Dragon Slayer, Kirby Hero's sister shows up,
along with a couple of witches, one of which who
has her eye on seducing Kevin, who's got to save
the world and obviously has no time for love. As
more and more reincarnated heroes gather in the
northern lands, Kevin gets stronger and stronger
feelings that something is definitely up, and
that something is after him, which is putting all
his friends at great risk.
We'll also see
Wall Ut's bizarre ramblings begin to make more
sense and the mystery guy will send his golem (powered
by Kevin's stolen magic) out to kill the whole
gang. And then - things will really start
building as the series nears its climactic issue
#15.
And after The Hero
Defined? Mage: The Hero Denied of course,
the third and final chapter of the Mage trilogy.
What stories will it tell? Will the Pendragon of
our age find his Guinevere, or will Wagner's
story have a sad ending? "Oh, you'll just
have to wait and see," Wagner says. "In
a sense so will I. Since Mage is autobiographical,
I'm living parts of the story that will make it
into The Hero Denied right now, so I'm not
entirely sure of how the story will play out. One
thing I am sure of is that it won't take ten
years for the next Mage series to see the light
of day."
Mage Pick Hits:
Mage: The Hero
Discovered #10-#11 - The assault on the Styx
Hotel and Casino. Sean, Edsel and Kevin dress up,
sneak in, and try to take the Umbra Sprite down.
Mage: The
Hero Discovered #15 - The final issue
of the first series.
Mage: The
Hero Defined #1-#2 - The re-intro of
Kevin, a fight with a bridge troll, and a
little explanation from Kevin about just
what's going on here anyway.
Mage: The
Hero Defined #5 - The crew hits the
road to Canada, and end up in Montreal
where they discover Fire Birds in the
subway, gargoyles on the skyscrapers, and
more reincarnated heroes that you can
shake a golden fleece
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